It is both another area and an area used in still images and video (it is hard to get a world war 1 vintage tank to film and blow up, a 3d model of one is a far easier prospect)įor that there are generally three main classesĢ) Games. However this little intro is already in the thousands of words so anything in depth will be left for another thread.ģd modelling then. With that said though there are two other areas that warrant a passing mention. This topic will aim to cover the technical and the artistic basis for the video, audio, photos, streaming and capture. However video alone has its in depth topics and most will probably not find themselves contemplating the harder aspects of audio production when dealing with videos. Video is something of an umbrella topic as it will draw from still images, audio and footage capture aspects. Until you need to buy hardware (and that can both sneak up on you and be put off for a while) you can do most things for free, as with most pieces of free software it might be a bit more clunky or poorly supported but this is not a certainty (many free and open source things can do things better than the commercial world if you are willing to learn them). The modern world has also seen video and audio streaming as well as video capture become a popular activity, it is certainly reflected in the questions we get asked around here and so it is going to be covered. Many find it enjoyable to consume and produce content for one or more of said senses and that typically falls into Much of life is governed by what we sense things by, technology is often made to help or stimulate this.
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