![]() However, the spin ability isn't unlocked until you meet Rosalina for the first time, which happens about 10 minutes into the game. Normally, shaking the Wii Remote makes Mario use his spin ability. Spin Ability not Available at Beginning of Game This is fixed by using Bluetooth Passthrough. It's a problem bound to PC hardware and driver. Seems like it might have something to do with the computer's Bluetooth dongle not granting enough bandwidth for the Wii Remote to receive the sounds and transmit controls at the same time. To remedy this, go to Dolphin Controller Configuration Window and disable (untick) Enable Speaker Data and this will mute the Wii Remote speaker, fixing the starbit slowdown problem. Wii Remote slows down when collecting starbits. This issue actually also exists on real hardware, so it's not an emulator bug. English, French, German, Italian, Spanish, or Dutch for PAL (RMGP01)Ĭertain materials that reflect Mario have inverted reflections, refer issue 3106.English, Spanish, or French for NTSC-U (RMGE01).On older versions of Dolphin (or if Mismatched Region Settings is turned on), you may need to change the Wii language setting manually (Options > Configuration > Wii > System Language) and choose a compatible language by region: With Dolphin 5.0-10866 or newer, the language setting will automatically match the region of the game, and there is a new setting (Options > Configuration > General > Allow Mismatched Region Settings) used for optionally disabling this behavior. Super Mario Galaxy might not start unless the Wii language setting is set to a value matching the region of the game. 1.4 Spin Ability not Available at Beginning of GameĮmulation Information Language Region Mismatch.1.3 Wii Remote Lag When Collecting Starbits.Motion controls work by holding Left Trigger, which toggles Upright WiiMote AND converts the Left Stick to tilt (so when you are rolling a ball or surfing, just keep Left Trigger held down and move with the Left Stick!)įace buttons do what they normally would, same with pause button, Left Stick on its own, etc.ĭownload here and give it a try. The X / Square button does a spin move (WiiMote shake) Right Shoulder button shoots Star Bits (B button), Left Shoulder button confirms menu choices (A button) A and B are also bound to face buttons to make it easier to jump, etc. Left Stick moves, Right Stick handles the cursor Just drag and drop the "GalaxyGamepad.ini" into your "Dolphin Emulator\Config\Profiles\Wiimote" folder, then enable the GalaxyGamepad profile in the WiiMote configuration menu in Dolphin. Linksįilter Posts News Discussion Hardware SupportĮven though I've just posted one for DualShock 4 touchpad use yesterday, I made another configuration that works for any generic gamepad, and does not involve gyro, touchpad, or any special peripherals. For more information on how to rip your game discs see this guide. Do not discuss downloading games or GameCube/Wii system files. ![]() You are expected to make your own backup copies of any games or GameCube/Wii system files that you run in Dolphin. It allows PC gamers to enjoy games for these two consoles in full HD (1080p) with several enhancements: compatibility with all PC controllers, turbo speed, networked multiplayer, and even more! ![]() Please check out the official forums at or their Discord at for Dolphin support.ĭolphin is an emulator for two recent Nintendo video game consoles: the GameCube and the Wii. r/DolphinEmulator is temporarily in restricted mode. ![]()
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